Supplementary memorandum from the Royal
College of Psychiatrists (DGB 106)
Following the submission of The Royal College
of Psychiatrists in December and my attendance, as the Royal College
representative, at the Committee Hearing on 8 January, this further
submission is presented, as agreed at the Hearing.
As a Consultant Psychiatrist, I have been involved
for many years in helping people in difficulty as a result of
pathological gambling. I was involved in setting up Gamblers Anonymous
in the UK and was its first honorary psychiatrist. Also, I was
the first chairman of the Society for the Study of Gambling. I
have done extensive research on this topic, which has been published
in the academic literature.
Arising out of the discussion at the Hearing,
the Committee's attention is drawn to the following matters:
DEFINITION OF
PATHOLOGICAL GAMBLING
The World Health Organisation defines financial,
social and/or psychological disorder resulting from gambling as
pathological gambling. Whatever other term is applied to this
state (ie problem, compulsive, disordered or excessive gambling),
it is important to recognise that it is a heterogeneous behaviour
disorder, akin to alcohol misuse. This definition and formulation
is based on my contributions to the literature.
ASPECTS OF
COMMERCIAL GAMBLING
THAT LEAD
TO PATHOLOGICAL
GAMBLING
1. Organisation of gambling industry
1.1 Commercial gambling is organised on
the basis of unequal conditions, as far as the outcome of the
transaction between the industry and the gambler is concerned.
The commercial interests in gambling make their profit by arranging
the odds in their favour. The long-term facts of gambling are
that, while the occasional gambler wins, the majority loses, the
stake being a payment for taking part in the activity. This way
of organising gambling is clearly very profitable to the industry.
1.2 In view of the likelihood of deregulation,
the gambling industry has been attempting to present a socially
aware image. In this context, the notion of "responsible
gambling" has been promoted. An example of this is the Victoria
Gaming Machine Industry's Code of Practice, which has been more
generally adopted in gambling. In this, it is stated that,
"Responsible gaming is each person exercising
a rational and sensible choice based on his or her individual
circumstance" and "The industry's role is to
offer products and services in a way that facilitates customers'
ability to engage in responsible gaming".
1.3 The implication of this is that, if
those who participate are given information and educated about
gambling, then they will be able to exercise an informed, free
choice. However, the facts are otherwise.
2. Psychological effects of gambling
2.1 Operant Conditioning, which is
learning by providing rewards, is most effective in habit-formation
on the basis of intermittent variable ratio reinforcement. In
this, the reward is presented intermittently and, although the
rate of reward overall is fixed, its actual presentation varies
unpredictably at any given time. This schedule underlies all gambling
activity. Since this unpredictable contingency of reinforcement
produces a stable and persistent response, the long-term net gain
or loss to those who gamble is almost irrelevant to the continuation
of the activity.
2.2 Rapid gambling turnover, as is
usually found in casinos, restricts the gambler's ability to apply
any considered judgment. Inevitably, gambling becomes more impulsive,
easily leading to excessive participation.
2.3 Gambler's assessment of probability
of winning (psychological probability) differs from the mathematical
probability. At low probabilities it is higher than the mathematical
probability and at moderate and high probabilities, it is lower.
This occurs however well informed the person taking part in gambling.
2.4 Negative Recency Effect is the
irrational belief, in a gambling situation involving only random
processes, that a string of losses makes a win more likely. It
is observed even in mathematicians who are aware of the independence
of the outcome of successive events in this situation. It forms
the basis of many spurious gambling systems, especially in roulettehence
the term "Monte Carlo Fallacy", by which it is often
known.
2.5 Large prizes, even at very low
probabilities, entice the gambler because of the possibility of
winning. The stimulant effect of rollovers in the National Lottery
illustrates this.
2.6 Skill is usually overrated and
often implies an unrealistic ability to control the uncertain
event that is the subject of the gamble.
2.7 Credit reduces the likelihood
that those gambling will set a limit on the amount of money staked.
3. Physiological effects of gambling
3.1 Brain activity. A gambling loss
in normal subjects has been found immediately to result in particular
localised activity in the medial frontal cortex of the brain.
This is then associated with subsequent more risky gambling choices.
This would account for the well-recognised phenomenon in gambling
referred to as the Negative Recency Effect (see paragraph 2.4).
3.2 In normal subjects, a great range and
strength of emotions is experienced during gambling decisions.
These are associated with cortical responses in the brain to the
expectation of winning money. In addition, the subjects are found
to lose track of time during a gambling session.
3.3 Effect of alcohol. It has also
been found that normal, social levels of drinking alcohol alter
self-control over decision-making. This results in regular gamblers
finding it more difficult to decide at what point to stop, when
losing.
4. Developments in commercial gambling
4.1 Remote gambling. Unlike gambling
in the social environment of licensed premises, that on the Internet
is typically done in an isolated setting. There is therefore the
added danger for the gambler of acting on impulse, because the
checks and constraints that can be exercised by the presence of
others are lacking. This applies also to gambling via interactive
television.
4.2 Loyalty cards. In a CNN report
on 3 July 2001, the CIO at MGM Mirage in Las Vegas, Nevada, when
referring to loyalty cards, said,
"Our target is mass-producing a high-roller
experience for the common person. We want to provide you with
the best experience imaginable, so that you'll want to come back."
4.3 Yet, at the Joint Committee Hearing
on 16 December 2003, the Minister said that, loyalty cards
". . . could be helpful in the control
of problem gambling; it could be helpful in identifying the effects
of gambling on individuals and communities". (Q42)
5. Conclusion
5.1 It is evident that the psychological
and physiological effects on the gambler of commercial gambling
inherently encourage the chasing of losses. This is exacerbated
by the way commercial gambling is organized and by developments
in the way in which commercial interests, as well the Government,
are promoting it. (Detailed references in the literature regarding
the matters raised in section 2 and 3 above can be supplied, on
request).
5.2 Within such a situation, the manner
in which the notion of "responsible gambling" is being
used by the gambling industry is completely disingenuous. It is
increasingly agreed that, in commercial transactions, decisions
should be made in a calm and secure place and manner and that
there should be a cooling off period available to ensure that
a change in choice is possible.
5.3 This is not the situation in commercial
gambling. While claiming to be behaving responsibly by giving
information and advice, the gambling industry actively stimulates
further participation. Consequently, the incentives offered to
continue gambling appear to be far greater than the warning given.
The whole exercise, which chooses to ignore the facts about gambling,
is a cynical device for transferring the whole of the responsibility
to the gambler.
5.4 In such a situation, the suggestion
by the Minister that loyalty cards are a way of controlling pathological
gambling indicates that he is remarkably ill informed. One wonders
who is advising him.
5.5 As far as treatment is concerned, in
a paper published in 2003 on Interventions for pathological
gambling in the prestigious Cochrane Library, there
was a review of 1,264 citations in the literature. The conclusion
was that,
"This systematic review revealed a lack
of evidence for effective treatment of pathological gambling".
5.6 The experience of alcohol misuse should
alert one to the vital importance of preventative measures, in
terms of availability, rather than treatments that are of limited
value.
5.7 The Report of the Gaming Board for
Great Britain, 1995-96 stated that,
"To a large degree, the extent, and potential
adverse consequences, of problem gambling have been controlled
in this country by the restrictive regime applied to gambling
generally and to gaming in particular. Of especial relevance to
this have been the principle that facilities should be no more
than adequate to meet the unstimulated demand for them and the
controls on advertising and promotion, on access to gambling facilities
and on gambling on credit." (paragraph 1.19)
5.8 It is now probably not possible to return
to a situation where gambling in the UK is provided on the basis
of unstimulated demand. However, in view of the nature of gambling,
if a serious increase in pathological gambling is to be avoided,
there should be far tighter controls on the amount of stimulation,
means of access and the protection of children than the present
Draft Gambling Bill provides.
January 2004
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